I post immature stuff related to comic books, cartoons, and video games. I have a blog for Sims downloads over here - http://reissims.blogspot.com/
Hey, so, apparently tumblr’s messaging system has been acting up, and some people sent me stuff that never actually made it to my inbox. If you sent me a message and haven’t gotten a reply yet, my inbox probably ate it, and you should resend it so I can get back to you. Sorry guys. :(
Anonymous asked: Hello there! I am your secret santa :3 and my job is to make you a present~ it can be either a pose pack, a sim or a house (even tho I don't know how to upload sims and houses hehe) choose to your liking!
Rigging object meshes is hard, guys. :(
aidenscottsims asked: How do you fix those Skysims Hairs? When I try I mess up the mesh. Are there tutorials you follow or what are some of the tools and steps you take?
It’s basically a reconversion. Using milkshape, I deleted the backfaces, chopped the hair up into pieces so that each strand was in its own group, and then adjusted them individually. After that, I pretty much follow the steps in this tutorial - put the groups in the correct order, regroup, add the extra data, double check the bone assignments, add undersides, etc… I like to do it this way because it’s easier to edit the bone assignments, and I can reduce the poly count without creating any transparency issues.
If you want to make meshes less floaty without any regrouping, I would suggest using the soft modification tools in Maya or 3ds Max (you can download them for free from Autodesk’s website if you’re a student). That way you won’t end up with all those crunchy, sharp edges that usually turn up when reshaping hair meshes in milkshape.